The world-wise businessman near the entrance can sell you things or help with status ailments. The arms dealer here sells good items, particularly the Multi-Bottle Rocket. The deep part of the water here will slowly deplete your HP and hinder your mobility. Teach him and you'll get the Monkey's Love item.
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There's also a monkey who wants to learn how to teleport. Speak to the monkey near the bird to stay the night at the "inn". You can use the tropical bird with a phone on its head to make calls. DARKNESS Location: Deep Darkness Maps: Map 1 THINGS TO SEE AND DO: Once again, you get stopped by Chobin, who thinks you're a burglar, again, and battles EarthBound Walkthrough: Deep Darkness SCENE 36 - WE'RE IN DEEP. He then gives you Krane Memo 1 and Krane Memo 2.īefore going to Gateon Port, there's something you can do first. Jovi instantly volunteers to go pick it up, and Lily assigns you to go with her.Īidan tells you to keep the Snag Machine, saying that there might be more Shadow Pokémon out there. To do this, she needs a Machine Part from Gateon Port. Eventually, Lily decides to continue Krane's research and finish the Purify Chamber. Back inside the Lab, the researchers and scientists ponder what to do next. Throw a Poké Ball, and the capture automatically succeeds. In this battle, however, you can't attack (Krane won't let you). Normally you should weaken a Pokémon with attacks or afflict it with a status condition before trying to capture it. The Snag Machine will automatically convert the Poké Ball to a Snag Ball. It's up to you to snag it with one of the Poké Balls that Krane gives you. When Naps brings out Teddiursa, your Aura Reader reacts, identifying it as a Shadow Pokémon. This is also your first chance to Snag a Shadow Pokémon with your new Snag Machine. This is your first battle against someone from Cipher, a group of organized criminals determined to take over the world with a Pokémon army. Leave the Lab and head outside to find the crooks.Īs they drag Krane to their waiting van, one of the thugs, Naps, challenges you to a battle. No sooner have you equipped the Snag Machine when crisis erupts! A team of mysterious thugs have arrived at the Lab and have kidnapped Krane. The main scientist and Krane's assistant, Aidan, also gives you five Poké Balls.
With the Snag Machine, you're equipped to capture Shadow Pokémon during battle. Krane believes so strongly in purifying and caring for the Shadow Pokémon that he feels you're justified in rescuing them from their trainers. Snagging Pokémon from another trainer is usually unethical, but the Snag Machine is designed to be used only on Shadow Pokémon. This device allows you to throw a Poké Ball to snag an opponent's Pokémon during battle (normally you can throw Poké Balls only at wild Pokémon). The scientists at the Lab have completed a new invention, the Snag Machine. Return to the first floor and find the Professor in the western room. He tells you that he saw Krane downstairs. First, go to the west wing's second floor and look for a man in a light blue shirt and a bucket hat. Jovi leaves you to finish her hide-and-seek game with Adon while Lily instructs you to find Professor Krane. When you return to Pokémon HQ Lab, Lily is waiting for you outside. Please come back to the HQ Lab as soon as you find her. You appear to have traveled far in your search for Jovi.